Playing ludomotor activities in Lleida during Spanish civil war. An ethnomotor approach

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Posted on 29 September, 2020 by Enric Ormo

In order to categorise and describe the set of variables of both internal and external logic in an ethnomotor situation, Rafael Luchorro has developed the table below.

It is presented in its adaptation for the article «The Traditional Sporting Games as a mirror of society. The case of the Games in Lleida, in the Spanish Civil War», by Rafael Luchoro-Parrilla, Enric Ormo-Ribes, Pere Lavega-Burgués, Rosa Rodríguez-Arregi, Aaron Rillo-Albert and Miguel Pic. The objective is the study of the traditional sport game during the Spanish Civil War.

Based on the different possibilities presented in each domain of motor action, it categorises the possible variables and offers a description of them.

This contribution allows researchers to have a reference to follow for other studies.

Ethnomotricity · Motor actions Sector · Variable · Category · Description

Internal Logic· Rules · IL- Rule · Play · 1. Motor situation with rules

Game · 2. Motor situation without rules

Relationship with others · IL- Interation · Psychomotor · 3. Motor situation without motor interaction among players

Sociomotor · 4. Motor situation with motor interaction among playmates or opponents

IL- Domain · Psychomotor · 5. Motor situation without motor interaction among players

Cooperation · 6. Motor situation with motor interaction among two or more playmates

Opposition · 7. Motor situation with motor interaction among two or more opponents

Cooperation- Opposition · 8. Motor situation with motor interaction among playmates and opponents

IL- Psychomotor-Structure · Alone · 9. Psychomotor situation played by just one player

Alternate Comotricity · 10.Psychomotor situation where players act in different moments

Simultaneous Comotricity · 11.Psychomotor situation where players act in different zones

IL- Opposition-Structure · Opposition- Alternate Intermotricity · 12.Motor situation where the opposition is done by contacting opponent objects

Individual Duel · 13.Motor situation of opposition between two players

All * All · 14.Motor situation of opposition among all the players

One * All · 15.Motor situation of opposition between a player against the other players

IL- Coop/Oppo Structure · Coop-Oppo (CO) Alternate Intermotricity · 16.Motor situation where the C and O  is done by contacting playmates or opponent objects

Team Duel · 17. Motor situation of C-O between two teams

Team*Others · 18. Motor situation of C-O with a team against the other players

Paradoxical · 19. Motor situation of C-O where players can become playmates or opponents at the same moment

IL- Communication Exclusiveness · Exclusive Net · 20. Motor situation where players are exclusively playmates or opponents.

Ambivalent Net · 21. Motor situation where players can be playmates and opponents during the mach/game.

IL- Communication  Stability · Stable Net · 22. Motor situation where players maintain the same C or O ratio during the mach/game

Unstable Net · 23.     Motor situation where players can change the C or O ratio during the mach/game

IL- Scoring interactions network · Cooperation Goal Net · 24.     Motor situation where success (point or role change) is achieved through cooperative actions

Antagonistic Scoring interaction network · 25.     Motor situation where success (point or role change) is achieved through opposition actions

Mixed Scoring interactions network · 26.  Motor situation where success (point or role change) is achieved through cooperative and opposition actions

No  Scoring interactions network · 27. Motor situation without score interaction (psicomotor or cooperative)

IL- Opposition Type Interaction · Oppo-Body contact · 28. Motor situation where opposition takes place through body contact

Oppo-Objects contact · 29. Motor situation where opposition takes place through objects

IL- Opposition Body Agressivity · Oppo-By simple contact · 30.  Motor situation where opposition takes place through a simple body contact.

Oppo Body contact-objects · 31. Motor situation where opposition takes place through the body contact with objects

Oppo-Strong hit to body · 32. Motor situation where opposition takes place through a strong impact on the body

Oppo Permanent body contact · 33. Motor situation where opposition takes place through permanent body contact

IL- Roles Changes Network · Fixed Roles · 34. Motor situation where players do not change roles during the game

Local change Roles · 35. Motor situation where players changing roles do not change partner or adversary relationship

General change Roles · 36.  Motor situation where players changing roles change partner or adversary relationship

Relationship with material · IL- Object · With objects · 37. Motor situation where motor actions take place through objects

No objects · 38. Motor situation where motor actions take place without objects.

Relationship with space · IL- Space Stability · Stable Space · 39. Motor situation  in an environment without uncertainty or contingencies

Unstable Space · 40. Motor situation in an uncertain or unpredictable environment

IL- Space as Objective · Fixed human space · 41. Motor situation where players are looking for a fixed human space

Mobile human space · 42.Motor situation in which the players look for a human space with movement

Fixed artificial space · 43.Motor situation where players are looking for a fixed artificial space

Mobile artificial space · 44.Motor situation where players are looking for an artificial space with movement

IL- Coop-Opposition Charge Distance · Almost null Charge distance · 45.Motor situation in the interaction is done with almost no distance (minus 1 meter)

Reduced contact charge distance · 46.Motor situation in the interaction is done with a distance of 1 to 3 meters

Median  contact charge distance · 47.Motor situation in the interaction is done with a distance of  3 to 5 meters

Long charge distance · 48.Motor situation in the interaction is done with a distance of >5 meters

IL- Oppos Guard Distance · Almost null Guard Distance · 49.Motor situation where at the beginning the players are separated to an almost null distance (less than 1 meter)

Reduced Guard Distance · 50.Motor situation where at the beginning the players are separated at a distance of  1 to 3 meters

Median Guard Distance · 51.Motor situation where at the beginning the players are separated at a distance of 3 to 5 meters

Long Guard Distance · 52.Motor situation where at the beginning the players are separated at a distance of 5 meters

Relationship with time · IL- Score · Finished Task · 53.Motor situation which ends after performing a task (jump, run, throw…)

Score Limit · 54.Motor situation which ends after reaching a number of points

Time limit · 55.Motor situation which ends after a time limit

Score-Time limit · 56.Motor situation which ends after reaching a number of points or after a set time has elapsed

Without Score · 57.Motor situation without end

External Logic· Type of Game · EL-Military Game · Military Game · 58.Motor situation with military connotations

Non Military Game · 59.Motor situation without military connotations

Protagonists · EL- Age · Children · 60. Motor situation practiced by children

Youth · 61.Motor situation practiced by young people

Adults · 62.Motor situation practiced by adults

Children-Youth · 63.Motor situation practiced by children & young people

All ages · 64.Motor situation practiced by people of different ages

EL- Gender · Only male · 65.Motor situation practiced by the male gender

Only female · 66.Motor situation practiced by the female gender

Separated Male or Female · 67.Motor situation practiced by the male or female gender separately

Mixed Male-Female · 68.Motor situation practiced by the masculine and feminine gender together

Material · EL- Material Provenance · Artificial material · 69.Motor situation practiced with objects obtained from an artificial environment

Natural material · 70.Motor situation practiced with objects obtained from a natural environment

Natural – artificial material · 71.Motor situation practiced with objects obtained from an artificial or natural environment

Bought material · 72.Motor situation practiced with bought objects

Without material · 73.Motor situation practiced without objects

EL- Material Modification · Modified non-military material · 74.Motor situation practiced with modified non-military objects

Unmodified non-military material · 75.Motor situation practiced with non-modified non-military objects

Unmodified Military material · 76.Motor situation practiced with non-modified military objects

Without Material · 77.Motor situation practiced without objets

EL- Material Elaboration · Handmade Material · 78.Motor situation practiced with objects made by the players

External made Material · 79.Motor situation with objects made by other people

Without Material elaboration · 80.Motor situation practiced without objets

Zones · EL- Zones Location · Inside  – Zones · 81.Motor situation practiced in an indoor space

Outside – Zones · 82.Motor situation practiced in an outdoor space

In-Out – Zones · 83.Motor situation practiced in an indoor or outdoor space

EL- Zones Preparation · Prepared – Zone · 84.Motor situation practiced in a space prepared specifically for the game

Poorly prepared – Zone · 85.Motor situation practiced in an barely prepared space for the game

Not Prepared – Zone · 86.Motor situation practiced in an unconditioned space.

Temporal Location · EL- Calendar · With calendar · 87.Motor situation practiced according to a schedule

Without  calendar · 88.Motor situation practice at any time of the year